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Jonathan Blow is an independent game designer and programmer who helped ignite the indie game boom of the late 2000s. He is the auteur behind the time-manipulation platformer *Braid* (2008) and the incredibly intricate puzzle game *The Witness* (2016). Known for his rigorous design philosophy and coding of his own custom engines, in 2026, Blow continues to work in secrecy on his next large-scale, highly complex game.
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Jonathan Blow is an independent game designer and programmer who helped ignite the indie game boom of the late 2000s. He is the auteur behind the time-manipulation platformer *Braid* (2008) and the incredibly intricate puzzle game *The Witness* (2016). Known for his rigorous design philosophy and coding of his own custom engines, in 2026, Blow continues to work in secrecy on his next large-scale, highly complex game.