I liked the core idea, and the art direction was quite strong. The presentation was decent overall, though the use of blur effects did strain my eyes a bit.
Unfortunately, the execution didn’t fully work for me. The game is upfront about how your choices will affect things, but it didn’t feel consistent enough in letting you steer the experience in the direction you want. Despite having a fair amount of content, the foundation of its key moments feels weak, which really hurts the payoff.




