Remember Me (PC) – A Retrospective Review
Every now and then, I go back to older games just to see how well they’ve aged and Remember Me is one of those titles I finally got around to. Released way back in 2013, it honestly holds up better than expected in some ways, especially visually. Neo Paris is absolutely stunning. The atmosphere, the lighting, the art design; it’s hard to believe this game originally came out on PlayStation 3. Even in 2025, it still manages to look impressive.
But the moment you pick up the controller, reality hits. The combat is… okay at best. It feels like a rough, clunky version of the Batman Arkham system, with no parry mechanic and some awkward character movement. At times, the camera actively works against you, especially in fights. Still, I’ll give credit where it’s due: the combo customization system grew on me. Being able to assign different abilities to combos made me want to experiment more than I expected.
Also Playing it on the ROG Ally was a great choice. It ran smoothly, looked sharp, and felt really nice to play portably. The optimization on PC is solid, and it made revisiting this game surprisingly enjoyable, at least technically.
The game’s biggest highlight for me? The memory remix sequences. They’re like mini riddles wrapped in a puzzle meets narrative mechanic, and they felt fresh and creative even by today’s standards. That’s the kind of stuff I wanted more of.
Unfortunately, after a strong start, the gameplay begins to fall flat in the second half. Nothing new gets introduced, and it starts to drag. The pacing becomes inconsistent, and the boss fights, especially the final one, are repetitive and underwhelming. It’s a shame, because the game clearly had cool ideas, it just doesn’t build on them.
The story had me curious at first, but eventually I found myself disconnected. Dialogues were pretty “meh” most of the time, and I had trouble empathizing with the characters. They feel full of backstory but somehow empty emotionally. Maybe it’s a matter of time: what felt shocking or unique in 2013 feels overused and predictable now. The game tries to hit you with plot twists, but my reactions were more like: “Huh, okay.”
That being said, the final plot twist, while kind of expected, was at least well delivered. The voice acting and pacing in that final moment actually worked, and I appreciated the effort even if it didn’t blow my mind.
In the end, Remember Me is one of those games that’s easy to admire from a distance. Visually stunning, conceptually interesting, and even ahead of its time in some areas but when you zoom in, the outdated mechanics, shallow dialogue, and repetitive design weigh it down. It wants to be unforgettable, but in the end, it’s more like a nice memory you don’t mind letting fade.
"6/10"




