✓ Recommended
Aug 24, 2026
Beat·PC
Miyazaki has done it again. Sekiro: Shadows Die Twice is an incredible game, and I have a particular soft spot for Miyazaki’s storytelling and the kind of stories he creates.
I wouldn’t really consider Sekiro a Souls-like, as that wouldn’t do the game justice. It differs quite significantly from Dark Souls and Demon’s Souls, especially in its combat system and overall approach. It takes many familiar ideas and completely reworks them into something unique, particularly with its focus on parrying and posture.
Having already played most of FromSoftware’s previous games, I was already familiar with the general mindset required for this kind of experience. I could recognize that Sekiro is difficult, but I didn’t find it as overwhelming as it might be for someone experiencing FromSoftware for the first time. The parry system is a fundamental part of the gameplay and definitely takes time to master, so I can understand why the game can feel extremely difficult at first, especially for someone who has never played a FromSoftware game before.
Overall, Sekiro is a beautiful and unique experience that successfully steps away from the traditional Souls formula while still maintaining what makes FromSoftware games so special.




