Log details

I’ve always enjoyed Papers, Please-style games — document/immigration inspection or bureaucracy simulators — and as long as they’re made with care, I tend to find them deeply engaging. The same goes for games that approach real historical events from unique perspectives. This one, set around the events of Indonesia in 1998, tells its story through a document-inspection mechanic. Even as someone who only knows part of what really happened, I found it powerful in how it made me feel the weight of each decision. Even when I could roughly see where things were heading, each passing day left an emotional mark. That’s why I think games like this matter — not just because they entertain, but because they connect. Even though my own experiences aren’t often represented, it makes me genuinely happy to see stories from underrepresented communities finding their voice through games like this. It’s meaningful, it’s brave, and it reminds me what storytelling in this medium can do.