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←GamesDangerous Dave
Dangerous Dave cover

Game · 1988

Dangerous Dave

developed by John Romero

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Summary

The object of the game was to collect gold cups to move on to the next level. Since the original 1988 publishing of Dangerous Dave on UpTime, there have been three sequels and three ports of the original to other platforms. The idea of Dangerous Dave came to John Romero under the influence of Super Mario. There are definitely similarities that are easily noticeable, such as the secret levels, the level design, the monsters, and the jumping. The mission is to guide Dave through ten levels, collecting trophies in the hideout of his enemy, Clyde. Romero says that among all Dangerous Dave sequels Dangerous Dave in the Haunted Mansion is "the best Dave ever created". In 2008 Dangerous Dave in the Haunted Mansion was ported to cell phones.

Screenshots

Dangerous Dave screenshot
Dangerous Dave screenshot
Dangerous Dave screenshot
Dangerous Dave screenshot

More from this series

  • Dangerous Dave in the Deserted Pirate's Hideout
  • Dangerous Dave in the Haunted Mansion
  • Dangerous Dave's Risky Rescue
  • Dave Goes Nutz!

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Dangerous Dave

Part of Firetale collections

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Dangerous Dave1988
Dangerous Dave in the Deserted Pirate's Hideout1988
Dangerous Dave in the Haunted Mansion1991

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Release

Oct1988

Released worldwide

October 1988

DOS
Dec 31, 1990

Information

Developer
John Romero
Publisher
John Romero
Genres
Platform
Platforms
DOSApple II
Dangerous Dave's Risky Rescue1993
Dave Goes Nutz!1993

More from this series

  • Dangerous Dave in the Deserted Pirate's Hideout
  • Dangerous Dave in the Haunted Mansion
  • Dangerous Dave's Risky Rescue
  • Dave Goes Nutz!

Information

Developer
John Romero
Publisher
John Romero
Genres
Platform
Platforms
DOSApple II