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←GamesHero's Quest: So You Want to Be a Hero
Hero's Quest: So You Want to Be a Hero cover

Game · 1989

Hero's Quest: So You Want to Be a Hero

developed by Sierra On-Line

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Summary

The little town of Spielburg is populated mostly by beer-drinking humans and some centaurs who like working in the field. Spielburg is surrounded by forests and mountains, where all kinds of weird creatures dwell: ogres, goblins, talking foxes, stupid magicians, and others. Lately, Spielburg has been assaulted by brigands; besides, the witch Baba Yaga is not to be trusted. The town has everything it needs--even a Thieves Guild--except a strong, brave hero who would protect it. So when a wandering adventurer enters the town, he quickly realizes that his skills might be of use. Hero's Quest: So You Want to Be a Hero is a hybrid game that contains Role-Playing and Adventure elements. It is visually very similar to other Quest titles by Sierra (such as for example Space Quest), but the gameplay--besides the usual exploration, conversations with characters, and the solving an occasional puzzle with the help of inventory items--also involves combat and character development. In the beginning of the game, the player chooses a character class for the protagonist--either a Fighter, a Mage, or a Thief. The choice of class will influence not only the combat, but also many other events in the game. Puzzles might have different solutions depending on the class and the amount of ability points in various categories. The main character's skills and abilities are raised directly by repeatedly performing appropriate actions, e.g. fighting enemies, practicing, climbing, throwing objects, etc. Many of those activities are necessary to perform in order to successfully complete the game. Combat takes the player to a separate screen (represented by the enemy's picture) and involves timed selection of commands such as Attack, Parry, etc. The interaction with the game-world is performed by typing verb commands or conversation topics. The game features a day/night cycle, which also includes character schedules. The main character can get hungry and tired, so feeding him and getting some rest is essential.

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Hero's Quest: So You Want to Be a Hero screenshot
Hero's Quest: So You Want to Be a Hero screenshot

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Hero's Quest: So You Want to Be a Hero screenshot

More from this series

  • Quest for Glory II: Trial by Fire
  • Quest for Glory I: So You Want to Be a Hero
  • Quest for Glory III: Wages of War
  • Quest for Glory: Shadows of Darkness
  • Quest for Glory V: Dragon Fire
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Release

Oct1

Released worldwide

October 1, 1989
Amiga
Dec 31, 1990
Atari ST/STE
Dec 31, 1990

Information

Developer
Sierra On-Line
Publisher
Sierra On-Line
Genres
AdventureRole-playing (RPG)Point-and-click
Platforms
DOSAmigaAtari ST/STE

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Quest for Glory

Part of Firetale collections

0%6 games
Current
Hero's Quest: So You Want to Be a Hero1989
Quest for Glory II: Trial by Fire1990
Quest for Glory I: So You Want to Be a Hero1992
Quest for Glory III: Wages of War1992
Quest for Glory: Shadows of Darkness1993
Quest for Glory V: Dragon Fire1998

More from this series

  • Quest for Glory II: Trial by Fire
  • Quest for Glory I: So You Want to Be a Hero
  • Quest for Glory III: Wages of War
  • Quest for Glory: Shadows of Darkness
  • Quest for Glory V: Dragon Fire

Information

Developer
Sierra On-Line
Publisher
Sierra On-Line
Genres
AdventureRole-playing (RPG)Point-and-click
Platforms
DOSAmigaAtari ST/STE