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←GamesSangokushi: Koumei-den
Sangokushi: Koumei-den cover

Game · 1996

Sangokushi: Koumei-den

developed by Koei

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Summary

Sangokushi Koumei-den is the second installment in the Sangokushi Eiketsuden series. Unlike its predecessor, Sangokushi Kōmeiden relies heavily on the player's ability and success in each combat to determine how the game will conclude. The game tracks the player's overall record by monitoring the character's overall health and counting the number of times the player has resorted from battle and restarted a level, in addition to having decisions at the beginnings of most stages that affect troop placements for both sides, event triggers, and the items found in armories and granaries. Zhuge's health will be badly harmed if he takes too many rounds to reach a specific point in the tale, or if he restarts fights too many times, and if he becomes too weak, he will die before the final Battle of Wuzhang Plains takes place. If the player's skill level is high enough, Zhuge Liang will pretend to die, leading his adversary, Sima Yi, out into the open. After then, the game will go to the last chapter, which will feature a series of climactic conflicts against the kingdoms of Cao Wei and Sun Wu.

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Sangokushi: Koumei-den screenshot
Sangokushi: Koumei-den screenshot
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Release

Apr1

Released worldwide

April 1, 1996
PlayStation
Feb 14, 1997
Sega Saturn
Mar 28, 1997
Game Boy Advance
Feb 27, 2005

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Sangokushi Retsuden

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Developer
Koei
Publisher
Koei
Genres
Strategy
Platforms
PCPS1GBASega Saturn
Developer
Koei
Publisher
Koei
Genres
Strategy
Platforms
PCPS1GBASega Saturn

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