
Summary
Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren't always clear-cut. You can avoid the baddies, which may be the best option, as killing them costs you some energy - this reduces the significance of the points system.
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Release
Released worldwide
1994
- Amiga
- Dec 31, 1995
- Super Nintendo Entertainment System
- Dec 31, 1996
- PlayStation
- Dec 31, 1997
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