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←GamesDragon Quest III: The Seeds of Salvation
Dragon Quest III: The Seeds of Salvation cover

Game · 2009

Dragon Quest III: The Seeds of Salvation

developed by Matrix Software

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Summary

Dragon Quest III is noted for greatly expanding upon the original Dragon Warrior and Dragon Warrior II. The game uses basic console role-playing game conventions, such as leveling up by gaining experience points and equipping items. Battle is turn-based like the other games in the series. Dragon Warrior III features a class system, in which each character has a certain class. While the Hero always keeps the Hero class, the other characters can choose among the following: Soldier (Warrior in the GBC version), Fighter, Pilgrim (Cleric), Wizard (Mage), Merchant (Dealer), Goof-Off (Jester), Sage, and Thief which was available only in the later versions. The choice of class greatly affects the character's stats and spells he or she can learn. Furthermore, upon reaching experience Level 20, a character has the option of changing classes at the temple of Dhama, found halfway through the game. The game starts with just the Hero in the party, who then is able to recruit a party of three at the local tavern. Unlike most Dragon Quest parties, aside from the Hero, the party is not made up of characters involved in the story. Although only four characters can be in the party at a time, extra members of the party can be kept at the tavern, allowing room for new recruits. Another innovation is an arena where the player can place bets on the outcome of monster battles. The remakes incorporated some interface changes from later games in the series, such as simplified door opening; the bag, which replaced bank item storage; the item sorting "Tidy Item" and "Tidy Bag" commands; and the "Full HP" command, which can be used outside of combat to automate the process of casting healing and status restoring spells. While the earlier Dragon Quest games were also non-linear, Dragon Quest III was the most substantial example of open-world gameplay among the early Dragon Quest games. It also allowed the player to swap characters in and out of the party at will, and another "major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day."

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Dragon Quest III: The Seeds of Salvation screenshot
Dragon Quest III: The Seeds of Salvation screenshot

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Dragon Quest III: The Seeds of Salvation screenshot
Dragon Quest III: The Seeds of Salvation screenshot
Dragon Quest III: The Seeds of Salvation screenshot
Dragon Quest III: The Seeds of Salvation screenshot

More from this series

  • Dragon Quest VI: Realms of Revelation
  • Dragon Quest IX: Sentinels of the Starry Skies
  • Dragon Quest Wars
  • Dragon Quest V: Hand of the Heavenly Bride
  • Dragon Quest IV: Chapters of the Chosen
  • Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
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Release

Nov19

Released worldwide

November 19, 2009
Android
Sep 25, 2014
iOS
Sep 25, 2014
Nintendo 3DS
Aug 31, 2017

Information

Developer
Matrix Software
Publisher
Square Enix
Genres
AdventureRole-playing (RPG)Turn-based strategy (TBS)
Platforms
PS4SwitchAndroidiOS

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Dragon Quest

Part of Firetale collections

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Dragon Quest VI: Realms of Revelation2010
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More from this series

  • Dragon Quest VI: Realms of Revelation
  • Dragon Quest IX: Sentinels of the Starry Skies
  • Dragon Quest Wars
  • Dragon Quest V: Hand of the Heavenly Bride
  • Dragon Quest IV: Chapters of the Chosen
  • Dragon Quest Swords: The Masked Queen and the Tower of Mirrors

Information

Developer
Matrix Software
Publisher
Square Enix
Genres
AdventureRole-playing (RPG)Turn-based strategy (TBS)
Platforms
PS4SwitchAndroidiOS